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I not sure about that - there's no disc activity at all , it parses in a few
seconds {there's only about 5000 objects) and there's no disk activty from
then on.
Mick
"David Fontaine" <dav### [at] faricy net> wrote in message
news:3994DE14.E4938D32@faricy.net...
> It is probably Windows' sh*tty memory management. When stuff overflows
into
> swap it gets all fragmented and Windows takes forever to allocate and
recall
> it, and after prolonged virtual memory use the system can even become
> violently unstable.
>
> Mick Hazelgrove wrote:
>
> > I wish I knew, It's very messy CSG, and Media and reflection, meshes,
> > bicubic patches, HFs Uncle Tom Cobley an' all!
> >
> > "Doug Eichenberg" <dou### [at] nls net> wrote in message
> > news:399493f4@news.povray.org...
> > > I don't see a problem with it. I am curious though how it's taking 15
> > hours
> > > a line,
> > > but in two pieces it only takes 9 hours.
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/
>
>
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