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I try to keep scripts as clean and tidy as yours, but what I meant is that it would be
a nice add-on for the coming version of POV. ( win or other)
But I just don't have a clue if it will require a lot of work or not.
> : Well, I do use indentation a lot, but when you get material { texture { ... down
> : to a color_map mixed with other normal_map, there's bound to be an error.
>
> Again: A proper indentation should help.
>
> material
> {
> texture
> {
> pigment
> {
> onion color_map
> {
> [0 rgb 0]
> [1 rgbf 1]
> }
> turbulence .5
> }
> finish
> {
> specular .5 roughness .05
> }
> }
>
> interior
> {
> ior 1.5
> }
> }
>
> At least I can distinguish quite well matching parentheses there.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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