POV-Ray : Newsgroups : povray.general : Anyone read this? : Re: Anyone read this? Server Time
9 Aug 2024 15:25:42 EDT (-0400)
  Re: Anyone read this?  
From: C J 
Date: 11 Aug 2000 12:29:16
Message: <399429dc$1@news.povray.org>
OK, Truce!
;)

C.J. - POV User
www.crosswinds.net/~povstudy


Lance Birch <-> wrote in message news:39941067@news.povray.org...
> Ah, I didn't mean to downplay POV-Ray either.
>
> POV-Ray, as a renderer, is excellent.  It's what I started out on before I
> got to MAX and I appreciate its power as a raytracer (in terms of speed as
a
> raytracer, and considering the number of features that it boasts, it's one
> of the best in the world IMO).
>
> > better at the output? Is it the productivity issue? or are these
> commercial
> > packages forced on the artist (thanks for joining our graphics team, we
> use
> > productX, go get 'em.)?
>
> > compete. The article I found reinforced that idea too. So, the heart of
> what
> > I am curious about is why would someone be motivated to pay a sum of
> money,
> > for a App that the same imagery can be done in a freeware program. I
guess
> > it's an issue of "bang for the buck".
>
> The main reason that people use MAX is due to its ability as a modeller.
In
> MAX it's possible to create something exactly the way you want it to look,
> extremely quickly, because it has a wonderful modelling architecture.
>
> POV-Ray, for most professional artists, isn't an option because it takes a
> long time to get the right results as there aren't many modellers for it
> that are easy and quick enough to use.
>
> A production house might use several different 3D renderers and modellers,
I
> know of at least two places that have MAX and another renderer, such as
Maya
> in one place, and Softimage in another.
>
> Usually not about a favourite program, it's what gets the job done
quickly.
> Time's money.  For example, if you had the choice between Softimage and
MAX
> to do character animation, you'd take Softimage because its modeller is
> designer for it.  Some programs do things better, and MAX is a good
> all-round modeller and renderer, and for the price in comparison to
> Softimage and Maya it's definitely worth it.
>
> So, in conclusion to all that chattering, it's basically all about
> productivity, support, time constraints, and modelling power.
>
> I just get kinda sick of people around the place saying that MAX's output
> isn't high quality and it's not that great blah blah blah... because it's
> not true.  It's the artist that really matters in the end, and due to the
> piracy of MAX, there are a *lot* of bad MAX users that produce really bad
> results.  It's no use having a multi-thousand dollar program if the person
> using it doesn't know what they're doing.
>
> Gilles Trans is a perfect example of a great artist who really knows what
> he's doing.  He can produce far better results with POV-Ray than a lot of
> people can with MAX (including me).
>
> > My comment about the middle ball, "being a blob", was to indicate how it
> > could be made in POV.
>
> You're right, it would look good and would do a fair job at recreating it.
> The kewl thing about MAX's support for displacement maps is that it's part
> of the material, so you can animate waves and phases of it etc.
>
> --
> Lance
>
> The Zone
> http://come.to/the.zone
>
>


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