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> Could you share this "hack"?
Comment out this conditional part from do_phong
if (Cos_Angle_Of_Incidence > 0.0)
{
}
If you look near the top of lighting.c, you'll notice that phong,
specular, and other functions execute if the object bears the
double_illuminate flag, the highlights are just skipped inside each
function if the light is behind the point.
-Mike
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