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> I still say displacement-mapping a mesh is a modeller feature, since it
simply
> transforms the mesh vertices (at least I presume Max does it that way).
Well not really... It does in the modeller, but as soon as you render it
does a full adaptive mesh so that the displacement looks perfect, but allows
you to work on it quickly in viewports. It has several methods that you can
set it to use when it goes to render, like spatial, curve based, and of
course it works on NURBS too.
--
Lance
The Zone
http://come.to/the.zone
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