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Lance Birch wrote:
>
> I was actually talking about surface lighting models... which it has a fair
> few of for specific materials (metal, anisotropic, blinn, flat, phong,
> nayler-blinn etc).
>
Mmmm... That's yummy, I admit.
> I don't think so, it's part of the material definition that a material can
> displace geometry
The same applies for MegaPOV, in a way. And it has the advantage that a
mathematical pattern can be used to displacement-map a mathematical object
(isosurface).
I still say displacement-mapping a mesh is a modeller feature, since it simply
transforms the mesh vertices (at least I presume Max does it that way).
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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