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> > Mmmm... standard textures...
>
> POV has a load of those too, you know :)
I was actually talking about surface lighting models... which it has a fair
few of for specific materials (metal, anisotropic, blinn, flat, phong,
nayler-blinn etc).
Mmm... but I love POV-Ray's area lights :P~~~ I had lots of phun with those
(even though they took ages to render on my old 486 ;)
> Thats a modeller-specific feature.
I don't think so, it's part of the material definition that a material can
displace geometry, it really isn't anything to do with the modeller (except
the interactive viewing when you're creating it).
--
Lance
The Zone
http://come.to/the.zone
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