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Well, I do use indentation a lot, but when you get material { texture { ... down
to a color_map mixed with other normal_map, there's bound to be an error.
Fabien
> If you use proper indentation it shouldn't be hard to see matching brackets.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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