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Hello, all.
Doing a lot of CSG work has prompted this request. Whenever I require an
'open' cylinder that has some thickness to it's 'walls', I need to do a CSG
construct, e.g.:
difference {
cylinder {y*-1 y*1 1}
cylinder {y*-2 y*2 0.5}
texture {i_can't_believe_its_not_butter}
}
Would it be possible to create a command that's a cross between cylinder and
disc so that I can specify an inner radius for an 'open' cylinder without
going CSG?
Many thanks,
Alan.
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