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I think there's lot of misleading information there.
"POV-Ray 3.1 is an interface-driven program, but to a certain extent"
Certainly not. The core povray engine has no user interface at all
(and much less "graphical"). It only reads a file (created by something
completely external to povray) and writes to an image file. That's it.
Yes, the windows version of povray has some add-ons that may be considered as
interface, but they are not specifically part of POV-Ray 3.1.
"The rest of the interface is a text-editor whereby you modify the parameters
and tweak the settings on the many, many objects in your scene. This, to a lot
of renderers - especially, the old schoolers - is how it should be done."
I have never heard any "old schooler" saying this. Most of them just laugh
to povray for the lack of a modeller and they don't like its output quality
either.
Ok, some povray-users could be regarded as "old schoolers"... :)
And so on.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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