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David Fontaine <dav### [at] faricy net> wrote:
: In POV 3.5 I would like to see the following implementations:
: - True wavelength-dependent interference
: - Diffraction
: - Optical birefringence
: - Polarization and polarizing filters, including ior-dependent polarized
: reflection
: - Non-uniform ior for object interiors
: - Differentiation between absorption and interference filtration
It's easy to say, but how easy to implement? You are free to post your own
ideas about the algorithms that will implement those.
And by the way, about the non-uniform ior in objects interiors:
http://www.students.tut.fi/~warp/povVFAQ/languageVFAQ.html#variableior
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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