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actually, great images aside, the best thing about gilles, is his
willingness to share. there are other great povers that seem to be more
reluctant to give out their "secrets", while the rest of us regular
povers will usually bend over backwards to share a technique or a
texture or an object. so thanks gilles.
Gilles Tran wrote:
>
> Xplo Eristotle wrote:
>
> > If you people don't stop kissing Gilles' ass, he's gonna get a rash.
>
> It really hurts now. Hard to code standing up ;-)
>
> > But this is NOT an awesome pic, nor does it look even
> > remotely photographic. It's just a radiosity test with a bunch of simple
> > primitives scattered around. I'll grant that it's interesting, but most
> > of us could probably have made it ourselves.
>
> My point exactly. With the current Megapov implementation of radiosity, it's
> become very easy to use. Now the effect obtained in these tests, while
> highly satisfying, are far from the "real" thing. There's a LOT of room for
> improvement. Of course, it's still hard to tell if the shortcomings of the
> pics come from the scene code (a quick hack, with mostly standard settings)
> or from the radiosity algorithm itself. For instance, I've been totally
> unable to reproduce the simple (?) effect seen here :
> http://www.3dluvr.com/marcosss/sky6s.jpg
>
> G.
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