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David Fontaine wrote:
>
> In POV 3.5 I would like to see the following implementations:
> - True wavelength-dependent interference
> - Diffraction
> - Optical birefringence
> - Polarization and polarizing filters, including ior-dependent polarized
> reflection
> - Non-uniform ior for object interiors
> - Differentiation between absorption and interference filtration
...and a partridge in a pear tree.
Time for you to learn how to write your own patches, David.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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