POV-Ray : Newsgroups : povray.general : Speaking of 3DS Max... : Re: Speaking of 3DS Max... Server Time
9 Aug 2024 15:23:12 EDT (-0400)
  Re: Speaking of 3DS Max...  
From: Francois Labreque
Date: 9 Aug 2000 10:08:53
Message: <39916525.84060607@attglobal.net>
Warp wrote:
> 
> Andrea Ryan <ary### [at] global2000net> wrote:
> : POV-Ray makes pictures by shooting rays from the camera into the scene
> : but how do scanline renderers create images?
> 
>   Put in a very simple way:
> 
>   Scanline renderers project the polygons on screen, ie. they take all the
> 3D vertices of the polygon, project them on screen, thus converting them to
> regular 2D polygons and then they draw that polygon as if it was just a
> 2D one.
>   Of course if the polygon has texturing, it has to be done with perspective
> correction for it to be right.
> 
>   There are several methods for hidden surface removal. The best one of them
> is using a Z-buffer which makes a perfect removal and allows things like
> space cutting (ie. two polygons intersecting).
> 
>   You can easily imagine how fast this is.
>   This is the technique used by 3D accelerator cards.

Finally!

Someone explained what scanline rendering is, instead of just saying:
"it's crap! raytracing is better".

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
     flabreq      | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
  attglobal.net


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