> I wonder how it would change lighting/radiosity effects, if you use *real*
> surface turbulence (isosurfaces) instead of normal statements.
The answer to your question...
I backed off on the brightness(1.095) and of course the pigment function
is different from what Gilles had as the normal. Also I only did the
cylinders(laziness).
function{
pigment{
agate
turbulence 0.24
color_map{[0 rgb 1][.75 rgb 0][1 rgb<.3,.95,.3>]}
scale 0.3
}
}
The pigment is later multiplied by 0.15 which cuts into the surface too
much
but it looks neat anyhow.
Total Time: 4 hours 29 minutes 43.0 seconds
Peak memory used: 10044266 bytes
PII 233 , 96 mb
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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