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Ken is right - there's no way on earth I could have come up with that. Thank
you Nathan for the help and Chris for the iso suggestion. There are other
patterns affected by the change, will the same function work for them?
Mick
"Ken" <tyl### [at] pacbell net> wrote in message
news:3990DBEA.BE182729@pacbell.net...
>
>
> Chris Huff wrote:
>
> > Actually, I was thinking of a function...how does this look?
> > #declare OldBozo =
> > function {max(0,min(1,noise3d(x,y,z)/0.48985582 - 1.05242 + 0.5))}
>
> It looks like something the "average" POV-Ray user would never be
> able to come up with on his/her own.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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