Impressive work, esp. on the textures / lighting.
IMO, the shadows the objects are casting on the ground look a bit to soft for
shadows made by direct sunlight. (maybe i'm wrong)
I wonder how it would change lighting/radiosity effects, if you use *real*
surface turbulence (isosurfaces) instead of normal statements.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|