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It's main rendering engine is a scanline renderer, but the shaders have
raytracing engines built into them. For example, you can have several
objects that don't have reflections in the scene and they'll render
lightning fast, but you can just change one object's material to one that
uses raytracing (either by adding a full Raytrace material, or by adding a
material that has a Raytrace slot in the reflection or refraction map
slots). The advantage of this is that you don't have to use a full raytrace
material if you don't want to, you can use any material type and just add
the raytracing to the reflection or refraction slot of that material (or any
other slot for that matter, such as diffuse color, or even shininess).
--
Lance
The Zone
http://come.to/the.zone
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