Warp wrote:
>
> Gilles Tran <tra### [at] inapginrafr> wrote:
> : radiosity{recursion_limit 5 brightness 1.2 normal on}
>
> Deducing from my own tests, using a brightness other than 1 gives usually
> unrealistic (but perhaps artistic) results.
> Perhaps you should try playing with diffuse values instead (if I remember
> correctly that's what tells the amount of light reflected from a surface in
> megapov).
>
> Is there some way of specifying a general diffuse value, just like the
> general ambient_light value in global_settings?
>
#default{
finish { diffuse 0.7 }
}
You can put anything texture-related in the default block
an it will be used unless you override it in the object's
texture.
Jerome
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