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I have had the opportunity to put my hands on it.
It uses raytracing when it comes to reflection and refraction *IF* you
apply real raytracing properties to the objects in the scene.
Like 3DS, it can fake reflection and thus becomes a mere scanliner.
As for the render times, 3DSMAX is slower to POV when refracting. If you
avoid raytracing features, it can be very fast.
One thing though, it is a memory hog. Don't expect to make it work
properly with 64 Mo.
You can model easily virtually anything you like with it, but in my
opinion the 3DSMAX renders do not match the quality of POV.
Fabien
> I haven't use 3DSMax yet, so I'm not sure about this...
> but my understanding is that 3DSMax is not actually
> a raytracer. Supposedly it's something called a
> scanline renderer? Anyone know the difference?
> Would that account for the difference in rendering
> times between it and POV?
>
> --
> Doug Eichenberg
> http://www.nls.net/douge
> dou### [at] nls net
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