POV-Ray : Newsgroups : povray.binaries.images : Radiosity test (60kbu) : Re: Radiosity test (60kbu) Server Time
2 May 2024 04:20:30 EDT (-0400)
  Re: Radiosity test (60kbu)  
From: Lewis
Date: 6 Aug 2000 18:07:10
Message: <398DEE94.DC18AE98@netvision.net.il>
Cool. I never got anywhere close as that. I'd like to see the source of
that, please (espcially the textures, lighting, and radiosity settings)

Gilles Tran wrote:
> 
> Like a lot of people, I've been quite impressed by the radiosity
> pictures by Marcos Fajardo (the software he used is now called
> "Arnold").
> http://www.3dluvr.com/marcosss/
> http://www.3dluvr.com/marcosss/morearni/
> So the question is, is it possible to approach this quality with Megapov
> ? Kari Kivisalo showed us some interesting findings (and tips) . Here is
> an experiment below. The idea was to obtain a "realistic" feel without
> cheating too much (like putting lights or light-emitting objects outside
> the scene frame). The result is promising. It's not quite there (still
> screaming 3D) but close. I apparently solved one nagging problem in POV
> radiosity pictures, i.e. some lack of contrast, but giving the texture a
> negative ambient value (it's possible and it works !). Using metallic
> and brilliance in the texture helped too.
> The "glow" seems an artefact of the technique. There's only one light
> and a sky_sphere. Pipes are standard output from the madpipe macro.
> The image took 1h20mn to render on a PIII 733 (aa 0.3).
> The scene code is in binaries.scene-files for those who want to play
> with it.
> 
> G.
> 
>   ------------------------------------------------------------------------
>  [Image]


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