POV-Ray : Newsgroups : povray.binaries.images : Radiosity test (60kbu) : Re: Radiosity test (60kbu) Server Time
1 May 2024 19:40:28 EDT (-0400)
  Re: Radiosity test (60kbu)  
From: Arthur Flint
Date: 6 Aug 2000 15:42:11
Message: <398DBF2D.8A4902C7@gci.net>
some are never satisfied.


Thomas Lake wrote:
> 
> wow I really like this image! However I think that despite the radiocity it is
> still a little dark.
> 
> Gilles Tran wrote:
> 
> > Like a lot of people, I've been quite impressed by the radiosity
> > pictures by Marcos Fajardo (the software he used is now called
> > "Arnold").
> > http://www.3dluvr.com/marcosss/
> > http://www.3dluvr.com/marcosss/morearni/
> > So the question is, is it possible to approach this quality with Megapov
> > ? Kari Kivisalo showed us some interesting findings (and tips) . Here is
> > an experiment below. The idea was to obtain a "realistic" feel without
> > cheating too much (like putting lights or light-emitting objects outside
> > the scene frame). The result is promising. It's not quite there (still
> > screaming 3D) but close. I apparently solved one nagging problem in POV
> > radiosity pictures, i.e. some lack of contrast, but giving the texture a
> > negative ambient value (it's possible and it works !). Using metallic
> > and brilliance in the texture helped too.
> > The "glow" seems an artefact of the technique. There's only one light
> > and a sky_sphere. Pipes are standard output from the madpipe macro.
> > The image took 1h20mn to render on a PIII 733 (aa 0.3).
> > The scene code is in binaries.scene-files for those who want to play
> > with it.
> >
> > G.
> >
> >   ------------------------------------------------------------------------
> >  [Image]
> 
> --
> Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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