POV-Ray : Newsgroups : povray.binaries.images : Radiosity test (60kbu) : Re: Radiosity test (60kbu) Server Time
2 May 2024 02:35:20 EDT (-0400)
  Re: Radiosity test (60kbu)  
From: Thomas Lake
Date: 6 Aug 2000 15:05:09
Message: <398DB7D5.3B439ECD@home.com>
wow I really like this image! However I think that despite the radiocity it is
still a little dark.

Gilles Tran wrote:

> Like a lot of people, I've been quite impressed by the radiosity
> pictures by Marcos Fajardo (the software he used is now called
> "Arnold").
> http://www.3dluvr.com/marcosss/
> http://www.3dluvr.com/marcosss/morearni/
> So the question is, is it possible to approach this quality with Megapov
> ? Kari Kivisalo showed us some interesting findings (and tips) . Here is
> an experiment below. The idea was to obtain a "realistic" feel without
> cheating too much (like putting lights or light-emitting objects outside
> the scene frame). The result is promising. It's not quite there (still
> screaming 3D) but close. I apparently solved one nagging problem in POV
> radiosity pictures, i.e. some lack of contrast, but giving the texture a
> negative ambient value (it's possible and it works !). Using metallic
> and brilliance in the texture helped too.
> The "glow" seems an artefact of the technique. There's only one light
> and a sky_sphere. Pipes are standard output from the madpipe macro.
> The image took 1h20mn to render on a PIII 733 (aa 0.3).
> The scene code is in binaries.scene-files for those who want to play
> with it.
>
> G.
>
>   ------------------------------------------------------------------------
>  [Image]

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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