> Ingenious. And the texturing: image maps, or some other ingenious
method?
They are image maps applied to the patches using uv mapping. I had to
change a few things from uvpov to get it to work correctly. It's pretty
much the same as uv mapping in MegaPOV but I replaced the two uv vectors
with four, allowing one to specify the four corners of a quadrilateral.
Just got this incorporated with the sources for MegaPOV today, so I'll
be tinkering with the photons. :)
-Mike
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