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I exported 60 files in native .pov format in the form of bicubic
patches. It uses about 1kb per patch, so this model came out to be
about 300kb per file. Then I load the include files into a master scene
using:
#declare CURRENT_FRAME = clock;
#include concat("wiggle",str(CURRENT_FRAME,0,0) )
The include file was named wiggle.inc and numbered sequentially. The
Final_Frame is the same as Final_Clock in the ini file.
-Mike
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