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Ingenious. And the texturing: image maps, or some other ingenious method?
Mike wrote:
> I exported 60 files in native .pov format in the form of bicubic
> patches. It uses about 1kb per patch, so this model came out to be
> about 300kb per file. Then I load the include files into a master scene
> using:
>
> #declare CURRENT_FRAME = clock;
>
> #include concat("wiggle",str(CURRENT_FRAME,0,0) )
>
> The include file was named wiggle.inc and numbered sequentially. The
> Final_Frame is the same as Final_Clock in the ini file.
>
> -Mike
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