POV-Ray : Newsgroups : povray.binaries.animations : Clownfish : Re: Clownfish Server Time
4 Nov 2024 13:44:25 EST (-0500)
  Re: Clownfish  
From: Greg M  Johnson
Date: 3 Aug 2000 09:57:47
Message: <39897930.FAE8A907@my-dejanews.com>
Ingenious. And the texturing: image maps, or some other ingenious method?

Mike wrote:

> I exported 60 files in native .pov format in the form of bicubic
> patches.  It uses about 1kb per patch, so this model came out to be
> about 300kb per file.  Then I load the include files into a master scene
> using:
>
> #declare CURRENT_FRAME = clock;
>
> #include concat("wiggle",str(CURRENT_FRAME,0,0) )
>
> The include file was named wiggle.inc and numbered sequentially.  The
> Final_Frame is the same as Final_Clock in the ini file.
>
> -Mike


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