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Thanks, Bob, but I don't get it!
I'm obviously something wrong. When I use your values, all I get is a bunch
of smooth "rocks" - nice in a way and maybe useful someday, but not at all
what I am looking after :-) No plain, no "closed" formation, more like
asteroids in space.
This is my statement:
#declare H = 0.25; // roughening<>smoothing
#declare Lacunarity = 4; // roughening<>smoothing
#declare Octaves = 7; // smoothing<>roughening (computationally intensive
higher)
#declare Offset = 0.5; // height (suggested to start as 1 in the Doc.)
#declare Gain= 2; // smoothing<>roughening (I used too much maybe)
isosurface{
function{"ridgedmf", <H, Lacunarity, Octaves, Offset, Gain>}
method 1
// method 2
// eval
// max_gradient 4
accuracy 0.0001
contained_by{box -1,1}
pigment{White}
}
With method 2 I get a totally gray pic (background {rgb 0.3}) even with
max_gradient 5 (eval says max_gradient is ~3.7).
Any ideas what I'm doing wrong?
Thanks again,
Marc-Hendrik
Bob Hughes schrieb in Nachricht <3988ed7a@news.povray.org>...
>"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
>news:39886ae3@news.povray.org...
>|
>| I have seen some very nice isosurface ridgedMF-Mountains, esp. in the
"Icy
>| coast"-series. But I can't find params which give me at least comparable
>| results. The values of Cristoph Hormann result in a bunch of rocks
>(because
>| they are from a different tool) and my experiments don't even look like
>any
>| natural formations.
>| I would be very glad if anyone could point me in the right direction with
>an
>| initial set of values.
>
>I was using a fairly high octaves number of 7 to do the mountains I had
made
>for the animation I'm currently playing in.
>I was generalizing greatly the affect each parameter had:
>
>#declare H = 0.25; // roughening<>smoothing
>#declare Lacunarity = 4; // roughening<>smoothing
>#declare Octaves = 7; // smoothing<>roughening (computationally intensive
>higher)
>#declare Offset = 0.5; // height (suggested to start as 1 in the Doc.)
>#declare Gain= 2; // smoothing<>roughening (I used too much maybe)
>
>Bob
>
>
>
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