"ryan constantine" <rco### [at] yahoo com> wrote in message
news:3988BD8D.2974105C@yahoo.com...
| chris colfax has an animation setup for pov that includes all kinds of
| acceleration and deceleration. find a link to it from the pov links at
| pov.org. don't reinvent the wheel.
Exactly. Were you to use the ClockMod.inc file you would put:
#declare clock_type="D"
#include "clockmod.inc"
#declare Decel=mclock;
Then use Decel in place of 'clock' where you want the deceleration.
To combine different types just add this:
#declare clock_combine="W"
before the include line and you will get a wave, or back and forth movement
that also slows down.
Also using separate declarations for individual parts of movement too:
#declare clock_type="D"
#include "clockmod.inc"
#declare Decel=mclock;
#declare clock_type="W"
#include "clockmod.inc"
#declare Wave=mclock;
and put those in where most likely to go, like one for z translation and
other for y. Hope that made sense.
Plenty is possble just using the include, but there is a macro now too.
Bob
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