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I'm not sure I like the way they behave when they turn around. It seems that
neither gnats nor a fleet of ships would behave in this way. Will see what
my algorithm does in such a situation.
Rune wrote:
> An updated version of my flocking system.
>
> I've added "variable untidiness". When the whole flock moves fast, it is
> rather tidy, but when the flock stands still, the individual boids moves
> more untidily around in the flock. I've also added banking and some other
> things, but it's not very visible.
>
> A 481 mpg animation can be downloaded here:
> http://rsj.mobilixnet.dk/temp/flock3.mpg
>
> Greetings,
>
> Rune
> --
> Updated July 23: http://rsj.mobilixnet.dk
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