POV-Ray : Newsgroups : povray.binaries.animations : Flocking system, take 3 : Re: Flocking system, take 3 Server Time
4 Nov 2024 13:43:52 EST (-0500)
  Re: Flocking system, take 3  
From: Greg M  Johnson
Date: 31 Jul 2000 08:59:24
Message: <398576FA.3E2E2810@my-dejanews.com>
I'm not sure I like the way they behave when they turn around. It seems that
neither gnats nor a fleet of ships would behave in this way.  Will see what
my algorithm does in such a situation.

Rune wrote:

> An updated version of my flocking system.
>
> I've added "variable untidiness". When the whole flock moves fast, it is
> rather tidy, but when the flock stands still, the individual boids moves
> more untidily around in the flock. I've also added banking and some other
> things, but it's not very visible.
>
> A 481 mpg animation can be downloaded here:
> http://rsj.mobilixnet.dk/temp/flock3.mpg
>
> Greetings,
>
> Rune
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