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An updated version of my flocking system.
I've added "variable untidiness". When the whole flock moves fast, it is
rather tidy, but when the flock stands still, the individual boids moves
more untidily around in the flock. I've also added banking and some other
things, but it's not very visible.
A 481 mpg animation can be downloaded here:
http://rsj.mobilixnet.dk/temp/flock3.mpg
Greetings,
Rune
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