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Maybe material_maps?
What you really need here is a finish_map, actually, but it doesn't exist
(yet).
Anyway... You should certainly try to put the shiny textures on the bottom.
Or what about this: you have two shiny textures on top of each other. Try
to make the lower texture not shiny, and the top one shiny. I think this
should work. (Because the lower texture gets shiny by the top one...
Hmmm... Sounds confusing...)
ZK
http://www.povplace.be.tf
ryan constantine <rco### [at] yahoo com> schreef in berichtnieuws
397B682D.9BC1DA55@yahoo.com...
> i've got multiple layers on a texture of mine. the bottom layer defines
> the main color of the object and is aluminum. this should have its own
> finish. the other layers have patches of blue and should have their own
> finish as they are more reflective. then there is a small patch of the
> bottom color on one of my blue patches to cover part of it up. the
> problem is that if i put a finish on each layer that needs one, they
> seem to add to the layers beneath so that the bottom layers is really
> bright and really shiny. if i put the bottom finish on by itself, the
> aluminum has the right properties. if i put the blue finish on top, the
> blue looks fine, but the aluminum is off. of course, each blue layer
> has white with tranmit = 1.0 for the areas that are see-through. any
> ideas how to get the finish right?
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