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"ryan constantine" <rco### [at] yahoocom> wrote in message
news:397B682D.9BC1DA55@yahoo.com...
| if i put the bottom finish on by itself, the
| aluminum has the right properties. if i put the blue finish on top, the
| blue looks fine, but the aluminum is off. of course, each blue layer
| has white with tranmit = 1.0 for the areas that are see-through. any
| ideas how to get the finish right?
That's the problem when you try to skip CSG :-)
If you can make image maps of those separately I'd say there's a chance of
doing it using the 'image_pattern' in MegaPov. Having just been checking
that out again it's no doubt plausible for making finish changes at each
texture in the final 'texture_map'. Hard part would be creation and
application if it's spherical and not planar. Well, maybe not real
difficult.
Bob
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