Hmmm. That sounds alot like what I did, but the texture rendered correctly.
Well, I guess it needs more work.
I used "Megapov 0.3" because that is the earliest version of Megapov with uv
mapping (I believe.) I am using Mega 0.5a as well. Also, I noticed that TB
has announced 3dwin 4.2 and it says there is Megapov support (hooray!). I
will continue playing with this to see about creating a Moray plugin to
convert .objs.
HH
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