Here is a new build of Steve Sloan II's pose2pov. I had found problems where
pose2pov would create an ill-formed
.udo. This will work now. However there is still a bug; if you try to
convert a .obj with multiple
meshes, pose2pov will generate the vertex_vectors only for the first mesh. I
will work on that. For now,
export your .obj files as a single mesh.
Just run the utility on the .obj, fire up moray, load the .udo, and give it
the appropriate image_map texture.
For the time being it will even insert:
#version unofficial Megapov 0.3;
at the top of the .inc if appropriate. (I will remove this when pov 3.5
comes out.)
HH
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Download 'Pose2pov.zip' (54 KB)
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