I've always hated heightfields (read: never gotten good with them).
I think humanity would ultimately be served by someone figuring out an
algorithmic, mathematical way to "erode" a smooth rolling isosurface.
Yann Ramin wrote:
> I'm trying to freshen up my heightfields to make them a bit more like
> terrain. I've seen examples where various packages used erosion to make
> more realistic terrain. I (obiously) know what erosion is, how it
> works, but HOW THE HECK do you model it mathematicly???? I'm a bit lost
> there [smile].
Post a reply to this message
|