POV-Ray : Newsgroups : povray.binaries.utilities : Rebuilt pose2pov : Re: Rebuilt pose2pov Server Time
26 Jun 2024 08:19:16 EDT (-0400)
  Re: Rebuilt pose2pov  
From: Simon Lacey
Date: 24 Jul 2000 13:02:40
Message: <397C5B19.32A53DC5@yahoo.com>
I'll try it again tonight; (the software is on my home computer)
One question - and sorry for my slowness-

The only ambigous step in the below procedure you describe is "created an
image_map texture using the map I had prepared"
When I tried it, I simply opened the Poser nude woman  image file from the
Poser textures directory in Paintshop Pro and saved it as a.png file in the
POV-ray library directory. Do I need to do more than this? Run it through UV
mapper or something? The problem may be that the xxxxxxt.inc file wasn't
modified. Will Moray alter this file so that the default texture is replaced
by the image map in the texture I create in the texture editor?

If this works out then the "only" outstanding problem (other than the
clumsiness of the whole process (Poser, Moray, POV, Poser2POV, UVmapper,
Paintshop pro) thats 6 programs!) is that the UDO is a single mesh. Means that
stuff like hair would have to be imported separately and placed with Moray on
top of the head since you can't texture it separately from the figure...

I'll try it all again tonight. I'm looking forward to getting back to actual
modelling and rendering and not just fiddling with file formats and converters
which I seem to have been doing for way too long!



Halbert wrote:

> Not sure why all the problems. I know that the default texture is in the
> xxxxxt.inc file (where "xxxxx" is th name of your model file.
> When I tested the program I also used the standard nekkid lady and ran:
> pose2pov -uv figure1
> started Megapov, started Moray, loaded figure1.udo, created an image_map
> texture using the map I had prepared, assigned it to the udo object, saved
> and rendered. It came out fine.
> I do agree though that the 3dwin is problbly the best immediate solution.
> (an gui too!)
> HH


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