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Is it possible to use multiple maps, each for a different aspect of the
texture?
For instance, I would like to specifiy a map for the color, a map for the
reflection color, a map for filter, etc, etc.
I tried this code, but it says that I can not layer patterns.
texture{
pigment {
image_map
{
tga "sphere.tga"
map_type 0 //planar
interpolate 2 //none
}
}
}
texture{
material_map
{
tga "sphereref.tga"
texture{ finish {reflection 1.0}}
}
}
Thanks! Jason
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