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Ken <tyl### [at] pacbell net> wrote:
: CPU first for speed, memory second and only if your scenes are
: becoming memory intensive enough that you are having to use your
: hard drive to make up for a lack of memory (lots of #while loops
: and such).
The #while loops themselves do not take memory (they are CPU-intensive).
If millions of objects are created inside the loop, then it will be memory,
intensive (although the #while is not directly related to it; it's just
a shortcut).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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