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Gilles Tran <tra### [at] inapg inra fr> wrote:
:> Do the UV coordinates range from <0,0> to <1,1> like they do in OpenGL?
: AFAIK yes (but I could be wrong).
I think that those coordinates just take the texture at the same
x-y-coordinates. So <0,0> takes the texture at <0,0,0> and <1,1> takes the
texture at <1,1,0>. I think you can also go further, so that <10,20> takes
the texture at <10,20,0>.
If you are using an image map as texture, it will (by default) range from
<0,0,0> to <1,1,0>, so in UV-coordinates from <0,0> to <1,1>.
So the answer is yes and no.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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