ryan constantine wrote:
>
> does this effectively eliminate all ambient items in textures? or does
> it do something else? and if it does eliminate the ambient parts of
> textures, the textures will be darker, so how do i conpensate? or
> should radiosity compensate for me?
It modify all the ambient in all textures like this:
final_ambient = finish_ambient * ambient_light.
When using radiosity, I generally use ambient_light 0.2 or 0.3 to lower
the impact of ambient light (which is a *very* rough and inaccurate form
of radiosity...).
Bouf.
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