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"ryan constantine" <rco### [at] yahoocom> wrote in message
news:397### [at] yahoocom...
> does this effectively eliminate all ambient items in textures? or does
> it do something else? and if it does eliminate the ambient parts of
> textures, the textures will be darker, so how do i conpensate? or
> should radiosity compensate for me?
the global ambient acts as a multiplyer for local ambients, so setting it to
0 will eliminate all ambients (the default is presumably 1).
Radiosity should compensate - essentially, ambient is faked radiosity
(IMHO).
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