POV-Ray : Newsgroups : povray.general : metal without ambient and r2d2 : Re: metal without ambient and r2d2 Server Time
9 Aug 2024 11:21:34 EDT (-0400)
  Re: metal without ambient and r2d2  
From: Tom Melly
Date: 21 Jul 2000 04:25:04
Message: <397808e0$1@news.povray.org>
"ryan constantine" <rco### [at] yahoocom> wrote in message
news:397### [at] yahoocom...
> does this effectively eliminate all ambient items in textures?  or does
> it do something else?  and if it does eliminate the ambient parts of
> textures, the textures will be darker, so how do i conpensate?  or
> should radiosity compensate for me?

the global ambient acts as a multiplyer for local ambients, so setting it to
0 will eliminate all ambients (the default is presumably 1).

Radiosity should compensate - essentially, ambient is faked radiosity
(IMHO).


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