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Yann Ramin wrote:
> I'm trying to freshen up my heightfields to make them a bit more like
> terrain. I've seen examples where various packages used erosion to make
> more realistic terrain. I (obiously) know what erosion is, how it
> works, but HOW THE HECK do you model it mathematicly???? I'm a bit lost
> there [smile].
>
> If anyone could provide some pseduo code with what it requires, it would
> be greatly appcreciated. I'm am not looking for a POV example, as this
> won't be written into POV, but into an external C program. I have also
> tried looking at HF-Lab and can't figure out what makes its erosion
> engine tick.
There are some POV examples in these groups from a couple of weeks to a
month back but I can't remember which group/s.
I suppose you would follow the path of a water droplet falling
vertically/other from the sky and taking some soil with it - allowing for
deposition & erosion.
You might try e-mailing the author of HF-Lab & other HF programs that have
this feature to ask the algorithm.
--
Bye
Pabs
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