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does this effectively eliminate all ambient items in textures? or does
it do something else? and if it does eliminate the ambient parts of
textures, the textures will be darker, so how do i conpensate? or
should radiosity compensate for me?
Christophe Bouffartigue wrote:
>
> ryan constantine wrote:
> >
> ...
> > examination of the metals available in both pov and moray, i found that
> > all of them had an ambient value. so the question is how does one make
> > metal without it?
>
> If you want no ambient light in all the scene, just use ambient_light
> 0.0 in your global_settings statement.
>
> Bouf.
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