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I'm trying to freshen up my heightfields to make them a bit more like
terrain. I've seen examples where various packages used erosion to make
more realistic terrain. I (obiously) know what erosion is, how it
works, but HOW THE HECK do you model it mathematicly???? I'm a bit lost
there [smile].
If anyone could provide some pseduo code with what it requires, it would
be greatly appcreciated. I'm am not looking for a POV example, as this
won't be written into POV, but into an external C program. I have also
tried looking at HF-Lab and can't figure out what makes its erosion
engine tick.
Yann
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Yann Ramin atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions www.redshift.com/~yramin
Monterey High IT www.montereyhigh.com
ICQ 46805627
AIM oddatrus
Marina, CA
IRM Developer Network Toaster Developer
SNTS Developer KLevel Developer
(yes, this .signature is way too big)
"All cats die. Socrates is dead. Therefore Socrates is a cat."
- The Logician
THE STORY OF CREATION
In the beginning there was data. The data was without form and null,
and darkness was upon the face of the console; and the Spirit of IBM
was moving over the face of the market. And DEC said, "Let there be
registers"; and there were registers. And DEC saw that they carried;
and DEC seperated the data from the instructions. DEC called the data
Stack, and the instructions they called Code. And there was evening
and there was a maorning, one interrupt...
-- Rico Tudor
William Safire's Rules for Writers:
Remembe
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