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Jason Miller wrote:
> Could someone please post a short POV file that demonstrates UV mapping on a
> mesh? The MegaPOV Help file does not give a real good description of
> exactly how to work it.
>
There's one here :
http://www.mediaport.net/Artichaud/Tran/sources/tutuve.htm
> Do the UV coordinates range from <0,0> to <1,1> like they do in OpenGL?
AFAIK yes (but I could be wrong).
> Where <0,0> is the Upper left of image and <1,1> is the lower right?
It looks a little more complicated than that. Some images work like that and for
some others it's the opposite on the v axis. I'm quite ignorant about this
because whenever there's a problem I just scale <1,-1,1> the image.
G.
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