"ryan constantine" <rco### [at] yahoo com> wrote in message
news:3976BA97.A450157C@yahoo.com...
| because it was recommended in the docs (3.1 or mega, i can't recall
| which) that when using radiosity one should not have ambient objects.
| so the question is how does one make metal without it?
I've used something like ambient_light 0.2 along with assumed_gamma 3 so
that I don't lose all aspects of the original ambience. Trick is to keep
the ambient very low when doing MegaPov radiosity. Either that or you might
have to raise all the diffuse values. I'm sure it's been asked before about
how it might benefit to have a global diffuse also, and with this "new"
radiosity I think it is needed more than ever. Not that I know if that
would be appropriate to do.
Bob
Post a reply to this message
|