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ryan constantine <rco### [at] yahoo com> wrote:
: because it was recommended in the docs (3.1 or mega, i can't recall
: which) that when using radiosity one should not have ambient objects, i
: try to develop all of my textures with this in mind.
Precisely in megapov. If you set ambient to 0 in povray 3.1, you will get
no radiosity at all. This has been changed in megapov.
: in a cursory
: examination of the metals available in both pov and moray, i found that
: all of them had an ambient value. so the question is how does one make
: metal without it?
Just removing the ambient value perhaps?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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