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If you meant rotate around a fixed position not at the origin:
camera{
location<0,0,0>
look_at <10,0,0>
rotate Whatever
translate Wherever
}
If you meant rotate while staying pointed at an object not at the origin:
camera{
location<10,0,0>
look_at <0,0,0>
rotate Whatever
translate Objectposition
}
Simple enough?
Jason Miller wrote:
> Is it possible to rotate the camera around the vector formed by its position
> to the point it is looking at? I ask because a scene I am doing turned out
> to be 90 degrees off.
>
> Jason
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