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Thorsten,
I looked that up and played with it. After having played with it for a
while, it seems that povray only uses the length of these vectors in order
to scale the field of view. It on the other hand, does not seem to care in
which direction they are facing.
For instance, even when the vectors are on regular axeses like:
camera {
location <87.45355,-5.39098,49.71675>
up y
right x
look_at <51.52028,-5.39098,13.78348>
}
it looks exactly the same as:
camera {
location <87.45355,-5.39098,49.71675>
up x
right y
look_at <51.52028,-5.39098,13.78348>
}
Is this because look_at only cares about the lengths of up and right?
Jason
"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3973fc7c@news.povray.org...
> In article <3973e87a@news.povray.org> , "Jason Miller"
> <jas### [at] pinheiro tcimet net> wrote:
>
> > Is it possible to rotate the camera around the vector formed by its
position
> > to the point it is looking at? I ask because a scene I am doing turned
out
> > to be 90 degrees off.
>
> Read the documentation section "Scene Description Language : Camera :
> Placing the Camera". What you want to learn more about are the "up" and
> "right" attributes.
>
>
> Thorsten
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