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Peter Popov <pet### [at] usa net> wrote:
: Because the rendered would have to find all intersections for every
: object.
But that's what it currently does.
How can it know which one of the intersections is the closest one if it
didn't?
And by the way, that's what bounding shapes are for: To speed up this
process.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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